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authorAnton Kling <anton@kling.gg>2023-10-23 20:10:01 +0200
committerAnton Kling <anton@kling.gg>2023-10-23 20:10:01 +0200
commit3f44d16f5297a0f7d63f98e48eba46c1e2538a3e (patch)
tree91ab1f4b0e3eca45d3f6bc125379e3c1ae290a1f /userland/libgui/libgui.h
parent6382172ac01ef17913c54177e556706d6ae2ec7f (diff)
WindowServer/LibGUI: Add a eventloop
This can be used by any program does nothing until it gets user input.
Diffstat (limited to 'userland/libgui/libgui.h')
-rw-r--r--userland/libgui/libgui.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/userland/libgui/libgui.h b/userland/libgui/libgui.h
index d58c23c..07fd3db 100644
--- a/userland/libgui/libgui.h
+++ b/userland/libgui/libgui.h
@@ -3,6 +3,9 @@
#include <stddef.h>
#include <stdint.h>
+#define WINDOWSERVER_EVENT_KEYPRESS 0
+#define WINDOWSERVER_EVENT_WINDOW_EXIT 1
+
typedef struct {
int ws_socket;
int bitmap_fd;
@@ -31,4 +34,5 @@ void GUI_UpdateWindow(GUI_Window *w);
void GUI_OverwriteFont(GUI_Window *w, uint32_t px, uint32_t py,
const uint32_t color);
void GUI_ClearScreen(GUI_Window *w, uint32_t color);
+void GUI_EventLoop(GUI_Window *w, void (*event_handler)(WS_EVENT ev));
#endif